SFL updates Salary Cap, Incentives and more

by Cameron Irvine

The Simulation Football League has set the salary cap for Season 24 at $42 million upon review of team finances across the 25-team league and also has updates to the Incentives program that was rolled out prior to the season.

Any team that is over the 42 million mark will incur debt to their banks, per the rule enacted last off-season and in the current rulebook, Section 4.1, Article 3. In order to receive money into a team bank, a team that is not in debt will receive the cap space difference from $42 million. A team $5 million in debt would not start receiving team bank money until the team's cap is $37 million or below. If that same team had $5 million currently in their bank, the bank would cancel out and sit at $0, allowing a team next off-season to receive money at $42 million. Any team that does not reach the roster minimum (23 + how many rounds of a draft there is if that off-season includes a draft) cannot receive team bank money (Section 4.1, Article 2).

The league has reviewed the new Incentives program through the first half of the season. Exclusively defensive incentives have been paid out 53 times, 37 times to the highest-earning incentive recording multiple sacks, interceptions or forced fumbles in a game. As a result, this incentive will now receive a payout of $100,000 instead of $350,000 as it is the easiest to achieve.

The 3rd and goal line stop has been paid out 16 times, while special teams incentives like kicking 50-yard field goals or returning punts and kicks for touchdowns have been paid out 15 times. Incentives to developmental players for scoring touchdowns or forcing turnovers have been paid out 24 times.

Offensive incentives have only been paid out 5 times for game-winning scores. As a result, that incentive will now be a reward of $1,000,000 to players and an additional incentive for scoring a go-ahead score in the final five minutes of a game has been added for $250,000. The league is also adding $100,000 in-game incentivesĀ 

  • for QBs who throw at least 2 TDs with 0 INTsĀ 
  • for QBs who have at least 2 passing and 1 rushing TD in a game
  • for HBs who rush for 125 yards in a game
  • for WRs/TEs who record a 100-yard receiving game
  • for HB/FB/WR/TEs who score at least 2 TDs in a game

The anticipation that offensive players would receive more unit payouts than defensive players has not come to fruition based on season projections. All unit or team incentives that have already been hit will be paid out at the end of the season.

The incentive for doubling production to a defensive stat as a player has been changed to include offensive players and will be evaluated and distributed to the top five most improved players at the end of the season upon league discretion.

The league has also released a new game settings file in the #4k23-updates channel.

Rachelle Colston has been promoted to Director of Operations.